Well, somehow I managed to make this a page and not a post when I wrote it, and just noticed… so here it is again:
quick blog from a (wirelessly connected!) train from amsterdam.
in bug 17902 (which he fixed) ton made some quick tips about making raytracing less slow- mostly common sense, but I thought I’d capture them here in case they don’t get noticed on the bugtracker:
” Tips for using Blender Octree well:
- exclude anything from being “traceable” if it doesn’t *cast* shadow (it will receive) like floors
- make sure the bounding box of the total environment is small as possible (you had a curve lying around far away in bottom)
- use larger octree resolutions on bigger scenes.”
Probably old information, but it is rather helpful, so worth repeating.
17-11-2008 at 6:54 pm
Yes, it is useful to remind such things.
Thanks
Jean
17-11-2008 at 9:47 pm
Thanks again for that friendly reminder. I noticed a year ago that increasing the octree resolution on larger and complex scenes like the one I have here http://vimeo.com/681571. But using larger octree resolutions on smaller and less complex scenes seems to have a reverse effect on it.
Thanks so much. ^_^
-Reyn
17-11-2008 at 11:55 pm
Thanks Jean
Reynante, what was “the visitor” ? I was trying to figure out from the type of motion, my guess was some kind of insect…
18-11-2008 at 11:21 am
Indeed, very cool to remind that.
Besides the first tip is one of the most obvious, it is also easy to forget that.
Thanks, Bassam.